
The Cult of Six Sleeps
A downloadable game
A forest deity. A religious order. Missing villagers.
The forest deity known as Mandukar grants strange visions, but only to those who pay it tribute. The Batraxian Seers, a small religious order, has formed in service of Mandukar and the watchtower on which he clings. They claim his visions are prophecy. In the nearby towns and settlements, accusations abound against the Batraxians. They're being blamed for missing people, stolen livestock, and more.
The Cult of Six Sleeps is a campaign for any TTRPG system, portraying a tangled web of faith, sacrifice, deceit, and madness. And just like every other adventure involving an oversized amphibious god, not everything is as it seems. The Cult of Six Sleeps was written for the Appx. N Jam 2025.
Details
The Cult of Six Sleeps is intended for a game master and any number of players. It is meant to be played in a single session. Including the cover, there are four total A5 pages.
Rules will be included to run The Cult of Six Sleeps using Fudge, but the module can easily be converted to run with virtually any tabletop RPG system.
Credits
- Written, paginated, and designed by Brian Transplant.
- "Cult of Six Sleeps" title assigned by the Appendix N Jam 2025.
- Some icons from The Noun Project
- Cover art collage created by Brian Transplant, using Unsplash photos from Stephanie LeBlanc, Simon Hurry, Nader Abushhab, Butuza Gabriel, and Jessie McCall
- Other photo or illustration credits will go here, once the game is completed.
- Fonts used: Salisbury Bold by the Jigsaw Foundry, Radium FG by Fontgrube AH, and Crimson Text by Google Fonts.
No generative AI was used in the creation of this game. Much like the cover art, it came from putting a lot of wild ideas together to see what fit.
Published | 3 days ago |
Status | In development |
Author | Brian Transplant |
Genre | Adventure |
Tags | Fantasy, Tabletop, Tabletop role-playing game |
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